Folks say laughing is infectious, but right about now it’s clear that gaming is infectious. It seems that educators and administrators are finally starting to see the educational viability of video games! There are some interesting things going on all over.
Portal is now required reading in the “Enduring Questions” course at Wabash College here in Indiana (play the free Flash based version here). The course is a 1 credit course that is required for graduation so this is especially important that Portal is the required text. Theater professor Michael Abbott (who blogs and podcasts as The Brainy Gamer) is piloting the course that looks at enduring questions in texts (and also includes texts by Aristotle and Shakespeare). The enduring questions of the course are questions of humanity and “confront what it means to be human and how we understand ourselves, our relationships, and our world.”. How cool would it be to teach that course? I suppose it’s easier to be innovative on an institution wide level when you don’t have all of the large scale institutional rigamarole to deal with. The administration seems to really be behind the course and want to challenge the students in this course. I wonder if there are any large niversities out there that are making the same moves in their general education requirements? (via Technolog)
On that note, my Writing in Virtual Worlds seminar is ROCKING right about now. I am loving being able to engage graduate students on theories of play, fun, and games. Actually taking a whole week’s reading to just think about a definition of play (and next fun) is awesome! We have some real time to kick around meanings and nuances before we jump into talking about games specifically. And having an excuse to play games as homework and in class is pretty damn sweet! This week we played what some folks might call the penultimate RPG, Final Fantasy VII. Unfortunately, we won’t be meeting this week because of Labor Day. Next week we are going to be looking at classic adventure games and their remakes/reinterpretations/??? (if I can swing the technology). I won’t tell you what the games are until next week so as not to spoil the surprise.
One of the biggest issues (I won’t say problems yet) that I can foresee in a class like Writing in Virtual Worlds is resources. There are so many games and types of games that are relevant to the conversations that we will be having and we are really going to need to experience them first hand. I know that other folks have talked about game ROMs and whether they should fall under educational fair use for game design or theory courses. So far we (the participants in my course) are lucky because I have 3 different systems at the office and 30 (yes thirty) systems, going back to the Atari, at home. This gives us access to a lot of the old games with just a trip to my game room or a quick purchase from Ebay. That being said, I can see lugging systems, accessories, and games back and forth to campus (with a two year old who thinks that they are all hers) getting old really quick. I really don’t want to run the risk of losing my stuff. I am wondering about the ethics of using ROMs in class vs. the personal cost of supplying all of these materials for class. Would be nice if the university had games in the library for use like they do at some other places. When someone comes u with a solution (other than holding class at my house) please let me know!